﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Doodleberg
{
    class GameProperties
    {
        public ContentManager content;
        public ControlManager controlManager;
        public LineInputManager lineInput;
        public SpriteFont font;
        public int currentInk;
        public bool victory = false;
    }
}
